Upon examination the party rogue whoever sees that they can probably pick most of the lock but might need help from the wizard when i say now cast your unlocking spell and they coordinate attempts to get the door open.
How to do locked doors dnd.
Or maybe they can hire out an npc thief to address the lock which would now have a higher dc because of their failed attempts to batter it down.
You touch a closed door window gate chest or other entryway and it becomes locked for the duration.
You have disadvantage on picking the lock but you do get to add your proficiency bonus.
My players will soon begin a dungeon that i want to be locked with a magical entrance that has to be unlocked with a puzzle or riddle.
No thieves tools and no improvised tools.
There are often good reasons to leave barriers intact.
You and the creatures you designate when you cast this spell can open the object normally.
You can also set a password that when spoken within 5 feet of the object suppresses this spell for 1 minute.
This makes the spell not the end all be all but keeps it relevant.
In addition to other s comments you might try a door that while not magic knock proof is very complex.
I have designed the rest of the labyrinthine dungeon but for the life of me i cannot figure out the appropriate riddle puzzle for the door.
And door puzzles are special for their ability to seal off rooms treasure chests or even lock magical items.
For those of you looking for a quick free d d door puzzle scroll to the bottom of this article.
That way getting through the door quickly and safely is important and not just something to do because there is a rogue in the party and you want them to do something.
Or maybe there is a trapdoor on the roof.
But seriously you want to use locks doors and even traps when they are real annoyances like there is a time pressure ongoing fight or chase.
Puzzles have long since been a staple of role playing games like dungeons dragons.
Picking a lock gives you control over that lock in that there is still a door to be locked or barred.
Or maybe there is a window on another side of the structure.
Or maybe they can do some detective work at the local tavern and roleplay out who might have a key.
If you leave a door intact you can use it to bar enemies you can use it to lock someone in places you can use it to be more stealthy.
Take a strength check to throw the closest party member through the door or crowbar the lock.